![]() This is a single-target-focused build that offers a blend of offense and defense to pick off single targets. Equip Emblems that improve Attack since the build is about enhancing Discharge's damage using multiple sources. Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 Emblems of any color. Since the HP recovery scales with your Pokemon's max HP, the additional HP you get from Weakness Policy works well with the Battle Item. Potion allows you to stay in the fight for much longer. For protection, Focus Band gives Zeraora extra survivability when its HP gets dangerously low. Muscle Band, on the other hand, is your default damaging item which helps adds more damage to your Standard Attacks. Weakness Policy provides decent HP and damage and works well with Volt Absorb since you can squeeze out more damage as you take hits. It is also great for securing grouped Wild Pokemon camps. This build is centered on dashing in and out of fights using Volt Switch and dealing AoE burst damage with Discharge. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Cooldown reduced from 12s to 10sįixed a bug where the effect of Volt Absorb was activated after being KO'd. (-16.9%), Shield effect decreasedĭamage increased from 3024 to 3232. Total damage increased from 972 to 1006 (+3.4%)ĭamage to opposing Pokemon decreased from 3608 to 3024. Number of hits reduced, first hit damage increased. Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits.įixed an issue where standard attack charges would sometimes not trigger after using this move.ĭamage increased from 1500 to 1883 (+26%). Upgraded Version (+): Fixed a bug that causes more damage that expected when hitting multiple Pokemon.įixed a bug where the increase in the number of attacks due to sparks has been disabled.ĭamage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) Damage reduction while in Wild Charge effect increased.ĭamage dealt to opposing Pokemon increased from 3068 to 3396 (+11%). Camera action adjusted.Ĭooldown reduced from 12 to 8. (-20.5%)ĭamage dealt to opposing Pokemon decreased from 2819 to 2485 (-12%).įixed a bug where KO-ing Pokemon will interrupt the move. Volt Absorb: Receiving damage will increase attack for about 2 seconds.Damage to opposing Pokemon decreased from 2485 to 1975. When the blast hits it leaves a field that increases the standard attack range and damage of the user while inside the field.Įvery third attack becomes boosted, dealing more damage, paralyzing the target and restores some of Zeraora’s HP. 10): Blasts lightning at a target, dealing damage to the target and enemies near it, as well as knocking them airborne briefly. Hitting a paralyzed Pokemon with this skill pulls them towards you and damages them again. 14: Creates a field of electricity that surrounds you, damaging nearby enemies and granting a shield if it hits an enemy. Using Volt Switch, Spark, or a boosted attack before using this Move increases the number of hits made by this Move.ĭischarge(Lv. If this Move hits a Pokemon, the user becomes untargetable and unleashes a series of hits at the target, dealing heavy damage but also dealing some damage to itself. 1 or 3): Dashes towards an opponent and attacks three times, with the final hit knocking an opponent airborne. Activate again within a short time to return to your original position. 12: Dash to a location, dealing damage to enemies in your path and increasing your attack speed. Can be used up to three times before going on cooldown. Using your standard attack in the middle of a leap will have you lunge at the closest enemy Pokemon instead. 12: Leap at a target Pokemon and damages it. 1 or 3): Dashes forward, dealing damage to Pokemon hit and increases attack speed for a short time.
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